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Jacob Walder


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CSE Week LAN Party; The Quilt of Gaming

by Kevin Pabst

April 20, 2013

 

To raise a child, they say it takes a village. But to grow gaming? It takes a community of all sorts.

Flashback to the Future: Final Fantasy VII

by Ema Hunt

April 10, 2013

 

What can be said about this age old legend, beyond the fact that it sucks? Bold statement? You bet, but take a moment to delve into the mind of a modern-day role-playing gamer attempting a run through Final Fantasy VII.

 

Five Reasons Why the Skullgirls Crowdfunding Campaign Succeeded

by Kevin Pabst

April 1, 2013

 

Squigly is super cute. Big Band looks like a big badass. Why did the Skullgirls IndieGoGO campaign earn five times what was asked? Read on to find out...

Oozi: Earth Adventure Review

by Ema Hunt

March 16, 2013

Oozi: Earth Adventure, released for the PC on January 13. It tells the tale of Oozi, a wide-grinning alien in a 2D platformer with old school side-scrolling antics. The game features a Mario-style campaign with 20 levels and 4 boss fights, and two additional modes, Arcade and Challenge. The game does a great job of showing off some excellent, hand-drawn sprites and models. But, other parts of the game don’t hold up nearly as well.

Three Design Lessons Learned From Romance

by Lane Davis

March 4, 2013

 

Love and creativity. So much joy and pain played out on the same set of circuits. This week, Lane Davis looks at where the wires cross.

Metal Gear Rising: Revengeance review

by Kevin Pabst

February 22, 2013

 

Does Metal Gear Rising: Revengence taste best cold, or is it just a cold fish? Read our review to find out.

Big Sky Infinity review

by Kevin Pabst

February 8, 2013

 

Big Sky Infinity is a side-scrolling shooter for PSVita and PS3. Is it infinite fun, or infinitely disappointing? Read our review to find out.

Control Over Artificial Intelligence in Mass Effect

by Ema Hunt

December 8, 2012

 

The idea of organic beings creating artificial intelligence, AI, is saturated with the fear that their creation will develop an innate need to conquer.

The Deaths You Love

by Lane Davis

November 18, 2012

 

You’re dead, and the way you feel about it has everything to do with the game that killed you.

Painkiller: Hell and Damnation review

by Kevin Pabst

November 8, 2012

 

Painkiller: Hell and Damnation is showing its age. Since the original Painkiller released eight years ago, game design has drastically changed.

Dishonored Review

by Lane Davis

October 20, 2012

 

At one time or another, everyone has felt the way I did when playing Dishonored: a mixture of expectation, elation, remorse, and wistfulness at what could have been.

Ultimate Gaming Championship

by Dennis Chen

September 26, 2012

 

In the Ultimate Fighter Championship, Mixed Martial Arts (MMA) fighters incorporate diverse fighting styles to compete at the highest levels. Likewise, the features of modern major releases are not restricted to a specific genre.

First Impressions

by Lane Davis

October 04, 2012

 

My name is Lane Davis, and I’m doing something fantastically stupid. I’m pouring all my resources -- treasure, training, and time -- into something I’ve failed at nine times.